showing 18 games
name | publisher(developer) | year arrow_downward | description | |
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Tomb Raider: Underworld | Eidos Interactive;Spike (Crystal Dynamics) | 2008 | labelimageminimize | |
Bionic Commando | Capcom (GRIN) | 2009 | labelimageminimize | |
Prototype | Activision (Radical Entertainment) | 2009 | labelimageminimize | |
Red Faction: Guerrilla | THQ (Volition) | 2009 | 2009-05-21 multiplayer demo | labelimageminimize |
Risen | Deep Silver (Piranha Bytes) | 2009 | An epic story in an authentic world hand-crafted with an eye for detail and populated by "real", plausible characters. A Mysterious Volcanic Island The heavy tremors on the island bode ill for its inhabitants. Ancient temples have risen from the ground recently, bizarre creatures are terrorising the area. Fear and terror is spreading among the population. The End of All Hope? A group of powerful men who call themselves "The Inquisitors" have taken it upon them-selves to put an end to these events. They send an exhibition to this remote island, but a storm takes hold of the ship and destroys it at sea. A Hero Will Come - As if by a miracle, the player survives the shipwreck and is stranded on the volcanic island alone. He finds himself amidst a chaos of rebellion, tyranny and mystic rituals. He must now decide to which side the pendulum of fate will swing. | labelimagesubject |
Assassin's Creed II | Ubisoft (Ubisoft Montreal) | 2009 | Players 'relive' the life of an assassin during the Italian Renaissance in this open-world action adventure game. The goal is to exact revenge upon conspirators who have framed and executed loved ones; the goal is to be accomplished through assassination. As players roam the crowded streets of Florence, Italy, they can creep through catacombs and corridors, undertake diverse side-missions, and tail-and-assassinate all manner of human targets—politicians, Templar soldiers, conspirators. Players can also brawl with family rivals or engage in sword fights with Templar soldiers, but in most cases, they use stealth techniques to complete the mission; for example, players can sneak up on enemies from behind and kill them with hidden daggers, poisoned daggers, spring-activated blades, and swords. When blades connect, blood shoots out in a fountain-like manner as targets groan or scream. These stealth-kills are sometimes depicted close-up and are somewhat graphic: the camera follows the 'herky-jerky' thrusts of the blade; the player hears a distinctly 'wet' flesh-impact sound. The most graphic depictions of violence occur during cinematic cutscenes (the following two scenes do not involve players' character): A businessman, crawling away from a Templar leader, gets pinned to the ground by a sword through his neck; a young nobleman is ambushed by rivals, begs for mercy, then gets stabbed multiple times in the chest amid screams of 'Muori! Mouri! Mouri!' [Die! Die! Die!]. The spurts and sprays of blood that accompany some of the stabbing attacks can be intense. The game contains strong sexual overtones. During one 'seduction mini-game,' players are able to press buttons to kiss a woman and remove her dress; with the woman's back facing the camera, the two characters lower to bed and blow out a candle. Some scenes take place inside brothels, though no nudity or sexual acts are depicted. The dialogue contains the following sexual references: 'So the whip or the paddle today?' and 'Does your wife know about your page-boy fantasies, Captain?' Character backstories, narrated through still-frame vignettes, explain how villains and historical figures achieved their notoriety; some biographies include references to adultery, sodomy, prostitution, and rape (e.g., 'Caterina was captured and sent to Rodrigo Borgia . . . who kept her imprisoned for a year and is rumored to have raped her alongside his son.'). One cutscene depicts a man and a woman wearing translucent, flesh-toned bodysuits as they flee from danger. The digitized lighting effects, the glow from their futuristic suits, obscure most of the details, though outlines of breasts and buttocks are partially discernable (i.e., not definitively nudity). Consumers may also wish to know that the game contains strong profanity, both in English and Italian (e.g., 'f**k,' 'sh*t,' c*zzo,' and 'm*rda'); the most explicit instance occurs when a man frantically describes a 'vision'—'I'm at the opera . . . the soprano is so beautiful . . . I'm in bed with her, she cries as I f**k her.' | labelimagesubject |
Darksiders | THQ;Konami (Vigil Games) | 2010 | labelimageminimize | |
Alan Wake | Microsoft Game Studios (Remedy Entertainment) | 2010 | Alan Wake is a psychological action thriller, a unique new take in the world of gaming. The game is set in an idyllic all-American small town and its surroundings in the state of Washington. Alan Wake, the game's protagonist, is a bestselling horror writer, who writes a novel about his darkest nightmares. In the game, those nightmares come true. As with Remedy's previous games, story and atmosphere are fundamental elements. The game features a massive, open world for the players to explore. The game design is mission based with the player as the driving force behing the action, and as with their previous games, Remedy again focuses completely on delivering the best possible single player experience. The use of light is a significant gameplay element. Remedy has developed proprietary new technology to support the gameplay of the title and to push the high definition visuals to the next level. | labelimagesubject |
LIMBO | Playdead | 2010 | Originally planned for Windows/Mac, but was moved to X360 later on. Authors have indicated that no ports are planned. Update: PS3/Windows version was announced (again) in 2011-07-08. | labelimageminimize |
Crysis 2 | EA Partners (Crytek) | 2011 | labelimageminimize | |
Dark Souls | From Software;Namco Bandai (From Software) | 2011 | Dark Souls: Prepare to Die Edition includes the game's only DLC, otherwise it's identical to the original game. | labelimageminimize |
Dragon's Dogma | Capcom | 2012 | labelimageminimize | |
Darksiders II | THQ (Vigil Games) | 2012 | labelimageminimize | |
Dark Souls: Artorias of the Abyss | Namco Bandai (FromSoftware) | 2012 | Bundled in the Dark Souls: Prepare to Die Edition, otherwise sold as DLC for plain Dark Souls. | labelminimizeminimize |
Tomb Raider | Square Enix (Crystal Dynamics) | 2013 | labelimageminimize | |
Dragon's Dogma: Dark Arisen | Capcom | 2013 | labelimageminimize | |
Dark Souls II | From Software;Namco Bandai Games (From Software) | 2014 | labelimageminimize | |
Destiny | Activision (Bungie) | 2014 | labelimageminimize |